![]() ![]() The number of blocks taken up by F-Zero GX depends on how much the player saves. While the game can be started without a memory card, it cannot save any data, and the player is warned of this fact before starting gameplay furthermore, attempting to insert a memory card with pre-existing game data after this point will prevent the game from saving the data. The game automatically loads data when it is first booted, though save data from other cards can be loaded via the game's options menu. Like most other GameCube games, F-Zero GX requires a memory card as to save the player's data and progress furthermore, the player's Garage data, custom emblems, ghosts, and Replays can be saved to the memory card. GameCube memory cards are backwards compatible with the Wii intended for saving GameCube games, some Wii games did have the ability to read data from the memory cards. Some third-party manufacturers also released cards that were larger in capacity than any of Nintendo's official products. Nintendo officially released three different cards with differing sizes for the GameCube: 59 blocks (512 kilobytes, grey in color), 251 blocks (2 megabytes, black in color), and 1019 blocks (8 megabytes, white in color). Up to two memory cards can be inserted into a GameCube at once. The GameCube Memory Card is a propriety flash-based memory device used to save data for games on the Nintendo GameCube.
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